day 13
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Like I said back on Day 1, I was actually introduced to Bubblegum Crisis via its remake, Bubblegum Crisis: Tokyo 2040, and I have to say, it’s difficult to compare the two. The original has similar styling to Miami Vice: colorful and candy-coated exterior with a pessimistic center, almost like a game of whack-a-mole. No
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Asimov Solensan is the first bounty we see in Cowboy Bebop in the very first episode, “Asteroid Blues,” and yes, it’s my favorite. Because I’m me, I didn’t watch the series in order (the first DVD was unavailable at the Sam Goody/Suncoast where I worked, so I purchased the second), which means I didn’t see
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I love sandbox games: the more optional content, the better. Well, the more optional content that gives me a greater feel of the game’s universe, the better. While Mass Effect may not be a sandbox game like, say, Fallout: New Vegas, it does have a pretty extensive set of side missions that, while not necessarily
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I am a naturally competitive person. It will occasionally (e.g. always) get out of hand after a certain amount of time, and I’m thankful for those who are able to overlook this one area without wanting to separate from me completely. Although they don’t let me play games with them. Now, Monica has me out-competitived
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The friendship between Caprica-Eight/Athena and Admiral Adama is one of my more favorite ones on BSG. It starts out rocky, since Adama has yet to get over being shot by Boomer (fair), but ultimately, she becomes his mentor and confidante. He tells her things he could not possibly reveal to anyone else, even Roslin, and
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Prequels are a bitch to do. It’s tricky balancing out pre-established canon and adding suspense to a story where you know the characters survive. But then Griffin upped the ante and changed from D&D rules, using a whole new game that was based off Powered by the Apocalypse, which honestly? I loved. It had its



